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Open Windows Can Be Hazardous: Furrygate and The Controversial Topic of Children in The Metaverse

As technology continues to advance, the metaverse has emerged as a new frontier for virtual interaction. While it presents numerous opportunities for creativity and connectivity, there are growing concerns about child safety in these digital realms. Recent controversies surrounding child predators in the metaverse, particularly within the furry community, have raised alarms about the inadequate protection of children. This article explores the dark underbelly of… Read More »Open Windows Can Be Hazardous: Furrygate and The Controversial Topic of Children in The Metaverse

We ain’t clownin’ – the most lucarative metaverse

“This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a God on Earth.” – Tim Sweeney As technology continues to advance at an astonishing pace, the concept of the metaverse has captivated the imagination of millions around the globe. A metaverse is… Read More »We ain’t clownin’ – the most lucarative metaverse

Dante’s Inferno Room: A Metaverse Triumph Filled with Intrigue and Innovation

In the vast realm of virtual worlds and metaverse platforms, Dante’s Inferno Room on Second Life stands as a testament to both the heights of success and the depths of human nature. Created by the visionary NACHOBIZNEZZ, this custom-built region became the epitome of live performance venues, digital exotic dancers, legal gambling, and an immersive experience unlike any other. However, the rise to fame and… Read More »Dante’s Inferno Room: A Metaverse Triumph Filled with Intrigue and Innovation

From Inferno Room to “Bored”room: The Troubled Tale of Second Life’s Boardroom

Once thriving outlets for creativity and social interaction, Second Life’s info hubs have experienced a dramatic downfall over the last decade. What were once places for open dialogue and expression degraded to cesspits of toxicity and controversy. This article explores the story behind the Boardroom’s decline, the attempts by Linden Lab to regain control, and the emergence of THUG.TV as a potential solution for this… Read More »From Inferno Room to “Bored”room: The Troubled Tale of Second Life’s Boardroom

The Metaverse And It’s Current State of Construction

The evolution of gaming has reached new heights with the development of THUG.TV, a groundbreaking metaverse that combines immersive gameplay with seamless integration of communication platforms and user-generated content. Built on the robust foundations of Jitsi, Mattermost, and Unreal Engine 5, THUG.TV aims to revolutionize the gaming experience by providing a comprehensive platform for text, voice, and video communications, a user-friendly inventory system, a runtime… Read More »The Metaverse And It’s Current State of Construction