Furrygate Rising: Response to the Investigation of Sexual Ageplay in Second Life – Decades of Neglect

A recent investigation into sexual ageplay in Second Life has brought to light a deeply concerning issue within the virtual world. The detailed examination of various locations, avatars, and activities reveals a disturbing trend of sexualizing child avatars and promoting inappropriate interactions between adults and minors. This investigation echoes a similar expose from over a […]

THUG.TV 2023: A Year of Renewal and Celebration, with Exciting Upgrades for 2024

As 2023 draws to a close, THUG.TV reflects on a remarkably successful and productive year, marked by significant milestones, technological advancements, and community expansion. The journey began in May 2022, when THUG.TV launched its first standalone services, pioneering a path that would lead to the creation of a multifaceted platform. From the outset, THUG.TV committed

Open Windows Can Be Hazardous: Furrygate and The Controversial Topic of Children in The Metaverse

As technology continues to advance, the metaverse has emerged as a new frontier for virtual interaction. While it presents numerous opportunities for creativity and connectivity, there are growing concerns about child safety in these digital realms. Recent controversies surrounding child predators in the metaverse, particularly within the furry community, have raised alarms about the inadequate

We Ain’t Clownin’ – The Most Lucrative Metaverse

“This Metaverse is going to be far more pervasive and powerful than anything else. If one central company gains control of this, they will become more powerful than any government and be a God on Earth.” – Tim Sweeney As technology continues to advance at an astonishing pace, the concept of the metaverse has captivated

Dante’s Inferno Room: A Metaverse Triumph Filled with Intrigue and Innovation

In the vast realm of virtual worlds and metaverse platforms, Dante’s Inferno Room on Second Life stands as a testament to both the heights of success and the depths of human nature. Created by the visionary NACHOBIZNEZZ, this custom-built region became the epitome of live performance venues, digital exotic dancers, legal gambling, and an immersive

From Inferno Room to “Bored”room: The Troubled Tale of Second Life’s Boardroom

Once thriving outlets for creativity and social interaction, Second Life’s info hubs have experienced a dramatic downfall over the last decade. What were once places for open dialogue and expression degraded to cesspits of toxicity and controversy. This article explores the story behind the Boardroom’s decline, the attempts by Linden Lab to regain control, and

Scroll to Top